#ifndef __ENV_MAP_H__
#define __ENV_MAP_H__

#include "Miro.h"
#include "Vector3.h"
#include "Image.h"

class EnvMap
{
public:
	EnvMap(void);
	virtual ~EnvMap(void);

	virtual Vector3 getValue(Vector3 &direction) const;
	virtual void setRgb(const Vector3 &rgb) { m_rgb = rgb; }

protected:
	Vector3 m_rgb;
};

#endif // __ENV_MAP_H__
